![]() ![]() +20 per turn to town growth from commerce within this province.+1000 to wealth from commerce in this province.Requires crafts resource, Rice Exchange building, Tax Reform, 6 turns and 3400 koku. By acting together, the merchants could help finance major trade enterprises when one man alone would have difficulty raising the required working capital. From a lord’s point of view, he could influence trade, tax it effectively, take a share of the wealth and still not actually sully his hands in the dirty business of trade. Guilds were granted trading rights within a lord’s territory, in return for certain considerations. ![]() One merchant alone had little chance of getting any concession from his samurai overlords, but an entire town’s worth of merchants could present a united, if still respectful, front. They can at last start to plan beyond the next harvest, or for the arrival of the next shipment of trade goods.Īssociations of merchants were useful for collective risk-taking and collective bargaining. Rather than competing with each other, a town’s merchant class work together, pool their resources and information, and look forward to enlarged profits. ![]() Wealth may buy comfort, but will it buy peace?Ī merchants’ guild greatly improves a province’s wealth and growth. The Merchant Guild is a type of market building in Total War: Shogun 2. For the Medieval II: Total War building, see Merchant Guild (Medieval II: Total War). ![]()
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